Piksel 11 research

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THE EVENT


  Piksel11   November 17-20 2011   Bergen, Norway

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Piksel is an international event for artists and developers working with Free/Libre and Open Source technologies in artistic practice. Part workshop, part festival, it is organized in Bergen, Norway,and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free technologies & art.

Piksel is focusing on the open source movement as a strategy for regaining artistic control of the technology, but also a means to bring attention to the close connections between art, politics, technology and economy.


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 open CALL for PROJECTS

For the exhibition and other parts of the programme we currently seek projects in the following categories:


1. Installations

Projects to be included in the exhibitions. The works must be realised by the use of free and open source technologies.

2. Audiovisual performance

Live art realised by the use of free software and/or open/DIY hardware.

3. Presentations

Innovative DIY/open hardware and audiovisual software tools or software art released under a free/open licence. (Also includes presentations of artistic projects realised using free/open technologies.)

4. Workshops

Hands on workshops utilising free software and/or open/DIY hardware for artistic use.

5. Urban Interventions

Pikselert NovemberNatt is a specially curated project involving visual interventions in selected parts of the Bergen urban environment. We look for surface projections or media facade projects using video mapping or similar techniques to recontextualize the urban landscape. All parts of the projects must be realised using free and open source technologies.

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!!!!!!!!!!  Deadline - august 15. 2011 !!!!!!!!!!

Please use the online submit form at: http://piksel.no/ocs

or send documentation material - preferably as a URL to online documentation with images/video to piksel11 (AT) piksel.no

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Piksel11 is organized in cooperation with Galleri 3,14, Bergen Kunsthall/Landmark, USF and HackBergen. Supported by the Municipality of Bergen, Arts Council Norway, Hordaland County Council, KORO and others.

more info: www.piksel.no—————————————————————

BLOG www.piksel.no
TECH www.piksel.org
WIKI www.piksel.no/pwiki
IRC #piksel (irc.freenode.net)
LIST www.piksel.no/pwiki/MailingLists


THE TERMINOLOGY

OPEN SOURCE

From Wikipedia, the free encyclopedia [1]

The term open source describes practices in production and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragmatic methodology. Before the term open source became widely adopted, developers and producers used a variety of phrases to describe the concept; open source gained hold with the rise of the Internet, and the attendant need for massive retooling of the computing source code. Opening the source code enabled a self-enhancing diversity of production models, communication paths, and interactive communities. Subsequently, the new phrase "open-source software" was born to describe the environment that the new copyright, licensing, domain, and consumer issues created.

The open-source model includes the concept of concurrent yet different agendas and differing approaches in production, in contrast with more centralized models of development such as those typically used in commercial software companies. A main principle and practice of open-source software development is peer production by bartering and collaboration, with the end-product, source-material, "blueprints," and documentation available at no cost to the public.

Open-source culture is the creative practice of appropriation and free sharing of found and cated content. Examples include collage, found footage film, music, and appropriation art. Open-source culture is one in which fixations, works entitled to copyright protection, are made generally available. Participants in the culture can modify those products and redistribute them back into the community or other organizations.

The rise of open-source culture in the 20th century resulted from a growing tension between creative practices that involve appropriation, and therefore require access to content that is often copyrighted, and increasingly restrictive intellectual property laws and policies governing access to copyrighted content. The two main ways in which intellectual property laws became more restrictive in the 20th century were extensions to the term of copyright (particularly in the United States) and penalties, such as those articulated in the Digital Millennium Copyright Act (DMCA), placed on attempts to circumvent anti-piracy technologies.

Although artistic appropriation is often permitted under fair-use doctrines, the complexity and ambiguity of these doctrines creates an atmosphere of uncertainty among cultural practitioners. Also, the protective actions of copyright owners create what some call a "chilling effect" among cultural practitioners. In the late 20th century, cultural practitioners began to adopt the intellectual property licensing techniques of free software and open-source software to make their work more freely available to others, including the Creative Commons.

The idea of an "open-source" culture runs parallel to "Free Culture," but is substantively different. Free culture is a term derived from the free software movement, and in contrast to that vision of culture, proponents of open-source culture (OSC) maintain that some intellectual property law needs to exist to protect cultural producers. Yet they propose a more nuanced position than corporations have traditionally sought. Instead of seeing intellectual property law as an expression of instrumental rules intended to uphold either natural rights or desirable outcomes, an argument for OSC takes into account diverse goods (as in "the Good life") and ends. Essentially born out of a desire for increased general access to digital media, the Internet is open-source culture's most valuable asset. It is questionable whether the goals of an open-source culture could be achieved without the Internet. The global network not only fosters an environment where culture can be generally accessible, but also allows for easy and inexpensive redistribution of culture back into various communities.


FLOSS

Free and open-source software (F/OSS, FOSS) or free/libre/open-source software (FLOSS) is liberally licensed to grant the right of users to use, study, change, and improve its design through the availability of its source code. This approach has gained both momentum and acceptance as the potential benefits have been increasingly recognized by both individuals and corporations.

In the context of free and open-source software, free refers to the freedom to copy and re-use the software, rather than to the price of the software. The Free Software Foundation, an organization that advocates the free software model, suggests that, to understand the concept, one should "think of free as in free speech, not as in free beer".


OPEN SOURCE SOFTWARE

There are hundreds of open source packages available for making art or music, here are some sites with links to many of them:

http://www.artsoftware.org

http://apps.linuxaudio.org/


http://jackaudio.org/applications


VIDEO MAPPING

Video Projection Mapping is a projection technique that can turn almost any surface into a dynamic video display. Specialised software is used to warp and mask the projected image to make it fit perfectly on irregularly shaped screens. When done right, the end result is a dynamic projection installation that transcends ordinary video projection.

Examples:

http://videomapping.tumblr.com/

http://createdigitalmotion.com/2008/10/learning-video-mapping/

http://www.deepvisual.com/index.html


Open source software for video mapping:

http://hcgilje.wordpress.com/vpt/

http://kuaka.org/

http://forum.openframeworks.cc/index.php?&topic=5133.0